﻿namespace Syngine.Components
{
	/// <summary>
	/// Represents the current state of an animation.
	/// </summary>
	public enum PlayableState
	{
		/// <summary>
		/// The animation is stopped.
		/// </summary>
		Stopped = 0,
		/// <summary>
		/// The animation is paused.
		/// </summary>
		Paused = 1,
		/// <summary>
		/// The animation is playing.
		/// </summary>
		Playing = 2
	}
}